Up from the Ashes (Western Quest)
In his last conversation with our researcher, Ishida-san mentioned that, now that he had told his story, he felt peaceful enough "to go. Please put your best effort into your duties. Amidst the numerous stories we heard while researching the Yamato of sailors who did not survive was one that carries particular poignancy and irony. Ensign Nakatani was the only American aboard the Yamato when it sank.
As a Nisei , or second-generation American of Japanese descent, he had been studying in Japan when the war broke out.
Almost immediately he was forced to serve as a translator and codebreaker for the Japanese navy, where apparently he was treated with great disdain and suspicion. Unlike most soldiers on either side of the war, Nakatani was unable to contact his family stateside or his younger brothers, who were serving at the same time with the U.
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Only as he departed from Kure on the Yamato 's last mission did Nakatani reportedly receive a single letter from his mother written years earlier that had been forwarded to him via the International Red Cross in Switzerland. And let's both pray for peace. I still think of Nakatani from time to time when I ponder what my own fate might have been had I been born 30 years earlier. David Axelrod, a wonderful director and a man of great integrity, and I started out making a documentary about the past.
But instead we found that not only is the Yamato very much alive in modern-day Japan, it is enjoying somewhat of a renaissance. As we prepared to release our program, a new Yamato museum opened in Kure, showcasing numerous artifacts and blueprints hidden for half a century that had "suddenly materialized" from attics and warehouses across the country.
This December, a feature-length movie will be released in theaters across Japan, bringing the story of the Yamato 's final days to a generation of Japanese who are unfamiliar with the legend.
I am often asked whether this " Yamato boom" represents a return to the imperialistic philosophy of pre-World War II Japan. I don't think it does. The Japanese, in my opinion, are now far too cosmopolitan, too savvy, and too cynical about their own government to allow blind faith to rule. However, the Yamato continues to maintain a profound hold on the Japanese, serving as a haunting metaphor of contradiction: the purity in elegiac death, the tragedy of lives wasted; a symbol of industry and excellence, a somber reminder of the failure of war.
The ship was a technological wonder, an inspired engineering marvel of its time, particularly for a country so recently backward as Japan had been. And its demise was emblematic of not only the end of the battleship but the end of the Japanese empire. Ironically, the technology developed in the course of building the Yamato helped Japan rise from the ashes after the war. Optics from the Yamato were adapted by camera companies like Nikon and Canon, and Kure went on to become one of the biggest shipyards in the world.
Today, in the very shipyard where the Yamato was built, the largest supertankers in the world are now being made. For me, telling the story of the Yamato was a private catharsis of sorts. As we made our way through production, I felt like I, too, was sinking into the whirlpool of history swirling around the Yamato. I would recommend that you encourage him to leave the room and to come and get you. Once he's gone deal with other threats and start exploring the caves.
There's going to be only one passageway here leading to your current destination, so you shouldn't get lost. Instead focus on finding and disarming traps.
You'll soon start encountering dragonlings and you may know these creatures from your time spent in the mage's tower. Eliminating the tiny dragons won't be a big problem, however you should prevent them from surrounding your team. Keep moving slowly, so you won't have to fight too many of them at the same time. You'll soon enter a larger cave M62, 3 and you should consider attacking new enemies from a larger distance. Watch out for cultist mages and prevent them from casting too many powerful spells by attacking them with your warriors as soon as possible.
Keep pushing towards the northern areas of the cave complex. New dragonlings and cultists will stand in your way. Watch out especially while going through larger caves, because most of them are going to be heavily defended. One of the upcoming caves will have two exits. If you decide to choose the eastern exit M62, 4 you would be given a chance to defeat a couple of larger dragons subquest opportunity. Choosing the western corridor M62, 5 will allow you to resume the main mission. Be careful, because you'll soon start encountering cultist assassins and they'll be using camouflage much like rogues in your team.
When you get to a new junction M6, 7 you can head north to explore the caves or turn west to focus on the mission. If you go north you would have a chance to defeat other dragons , as well as a new mini-boss - cultist overseer M62, 8. It would be a good idea to eliminate this boss before he shields himself with powerful defensive spells.
Once he's gone kill two dragons and the remaining third creature would be waiting for you in the east along with the last group of the cultists. Choosing the western corridor M62, 9 will get you one step closer to your current goal which is to find the urn. A large group of cultists is occupying one of the nearby caverns. You'll have to be careful here, because not only you'll be going against mages and assassins but you'll also have to avoid a lot of traps M62, Head west once you've won and it won't take too long before you get closer to the last cavern M62, I would recommend saving your progress before you approach Kolgrim and his men.
Stopping the cultists is an obvious choice for a true hero and you can attack them right away or you can listen to what Kolgrim has to say first. Start the battle by sending your men to deal with two mages. It's extremely important to kill them in a short period of time before they injure your characters or make them weaker. Once the mages are gone start attacking normal warriors and finish off by defeating Kolgrim who obviously is going to be a boss here. Make sure to check Kolgrim's body after the battle to collect his horn. You may now use the nearby passageway to travel to [ Ruined temple - Top of the mountain ] M62, Notice that you'll be allowed to use the horn here by choosing this item in your inventory.
Doing this will result in the arrival of a huge dragon. During the fight with the dragon your warriors should be focused on distracting the beast and your archers and mages should attack the beast from a larger distance. Focus on keeping your men alive, because dragon's attacks will inflict massive injuries.
Having a lot of health potions in your disposal is also an important thing. If you manage to defeat the dragon check its body for a scale needed for one of the subquests and for powerful items. If you aren't skill enough ignore the dragon and focus only on completing the main task. This is a decision you'll want to make if you're playing as an evil hero and it will result in the destruction of the urn by mixing the ashes with dragon's blood. If this is what you want confirm that you want to help Kolgrim and he'll give you a vial with dragon's blood.
Don't forget to mention Eamon during the conversation, so that you'll be allowed to collect a sample of the ashes for yourself prior to destroying the rest. Bear in mind that your good-hearted followers will protest against what you're trying to do and it would be a good idea to leave them in the camp before instead of trying to persuade them.
Honoring a Hero
You may now use the path located near Kolgrim to travel to [ Ruined temple - Top of the mountain ] M62, Make a few steps forward to see a cut-scene featuring a dragon and then head forward. You'll soon witness a second cut-scene and this time Kolgrim will "explain" the dragon that you're here to help. This is a common route, so you'll have to take it even if you agreed to help the cultists.
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Start off on the mountaintop by heading forward and opening a gate leading to [ Ruined temple - Trials ] M63, 1. Here you'll also have to move forward, but it won't take long until you'll have a chance to talk to the Guardian M63, 2.
A survivor's tale
It doesn't matter how you'll reply to his questions, because the most important thing is to find out about the four trials. Confirm that you're ready to start and answer a personal question before leaving this area. The first trial M63, 3 will require you to talk to eight ghosts. If you answers their riddles correctly each ghost will turn itself into mist and become a part of the key. If you answer incorrectly the ghost will transform itself into a mini-boss ash wraith and it shouldn't be something to ignore.
I would even encourage you to give bad responses, because you will receive more experience points for defeating the ghost rather than for making it go away. Here's the list of the ghosts along with correct answers to their questions:. Once you've killed or satisfied all eight ghosts a large gate is going to open, allowing you to move towards the next room.
Talk to a ghost of a familiar person along the way and then proceed to a new area M63, 4. Here you'll have to defeat your The only difference is that they're going to be ghosts, so you'll have to exploit their weaknesses based on your observations.
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I would recommend starting with the mage and then dealing with the rest. Winning this trial will unlock the next door.
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In this case smart planning is going to be a key to success M63, 5. The idea of this riddle is to allow one of your team members to reach the other side of the room safely. Three remaining allies will have to assist in achieving that goal by standing on certain movable pieces located on both sides of the abyss.
Character number 1 is standing somewhere in front of the abyss. Characters number 2, 3 and 4 take positions on different movable pieces in order to extend two stable segments of the bridge. Character number 1 moves to the second stable segment of the bridge and stops there. Watch out for enemies spawning behind you Some enemies in Remnant: From the Ashes are already waiting around in the level, but others spawn in from nearby passages or materialise from thin air — and this can even happen behind you, catching you off guard. Stock up on consumables Remnant: From the Ashes has a variety of consumables that can be looted or bought from Reggie in Ward Cure it with a bandage.